The complete Age of Empires II database
Every civilization, unit, building and technology — with exact in-game figures, attack bonuses and armor classes, plus a counter matrix derived live from the data, so it stays correct across balance patches.
Live ladder win rates
Full win-rate tableThe one thing the game files don't carry: how each civ actually performs. These are the strongest civilizations right now, measured from 1.9M ranked 1v1 games on patch 162286.
Green = significantly above 50% at 95% confidence. The full table breaks win rate down by elo bracket and map, with play rates and the civ-vs-civ matchup matrix.
Tools
Counter Matrix
What counters X? A live counter matrix from every unit's attack bonuses and armor
Army Counter Planner
Enter the enemy army and your civ — get the exact units to build to counter it, ranked and filtered to your tech tree
Battle Simulator
Pit any two units against each other — who wins, how many survive and what the fight costs, computed live from in-game stats
Civ Matchups
Pick your opponent's civ (or a whole lineup) and see the best civ to play against it — ranked by how hard each one counters their signature units
Civ Compare
Compare any two civilizations side by side — bonuses, units and tech-tree gaps
Production Planner
How many Barracks, Archery Ranges and Stables to mass your army by a deadline — plus the villager income to sustain it
Trade Cart Calculator
How much gold a Trade Cart route earns — gold per trip, round-trip time and gold per second, plus the fleet size for any income target
Build Orders
Scouts, Archers, Fast Castle and more as structured, filterable build cards
What beats what
Full counter matrixEvery counter here is the bonus damage a unit deals to an armor class, read straight from the game's figures — so it stays correct across balance patches.
Civ vs. Civ win rates
Open civ vs. civ win ratesWin rates tell you who's strong overall — matchups tell you who to fear. Pick a top civ to see its easiest and hardest opponents on the 1v1 ladder, then tap any matchup for exactly what to build against every unit they field.
Each figure is the picked civ's win rate against that opponent across every ranked 1v1 game the two were drawn together (patch 162286) — the game count is shown so you can weigh how settled each matchup is.
Database
Civilizations
All 59 civs with bonuses, team bonus, unique units, unique techs and focus
Units
Every unit with exact stats, cost, attack bonuses and armor classes
Unique Units
One signature unit per civilization, cross-linked to counters
Buildings
Every building with HP, cost, garrison and what it trains
Technologies
All 1,429 techs with cost, research time, effects and source building
Tech Tree
The full interactive tech tree for any civilization — what each civ can build and research, by age
Maps
All maps
Every random, real-world and special map with its generation style and terrain
Arabia
The default open land map — sparse water, lots of room to fight
Arena
Walled-in start for safe booming into a big mid-game push
Black Forest
Forest walls and chokepoints — trash wars and long games
Nomad
No starting Town Center — scout, settle and survive the open start
Islands
Everyone on their own island — the water map decided by navies
Migration
Start on a small island, then sail to the mainland to expand
Hideout
Forest-walled but with early openings — a faster closed map
Four Lakes
Land and water both matter — a hybrid of open play and navies
Reference
Game Guide
Where to play (PC, Xbox, PS5 and Mac), what the editions and DLC include, and how to get started
Campaign Timeline
Every campaign in chronological order — real-world year, DLC and playable civ
Farming & Rates
Gather-rate tables — wheelbarrow, hand cart and civ farming bonuses
Hotkeys
Default hotkeys and recommended ranked settings
Taunts
Every taunt number and its message, ready to memorise
Cheat Codes
Every cheat code and what it spawns or unlocks
Achievements
Every achievement grouped by DLC with completion notes
